Some examples Įxploration: The heroes set out to map a particular unexplored region, may be an island, mountain, swamp, or an entire continent, encountering threats along the way. You overlay a mission’s story in an otherwise independent session. This campaign theme quickly links the heroes’ exploits with an overarching goal. While sometimes it can feel rushed, it's nice to beagle to have a quick sense of accomplishment. My favorite aspect of this is that there is always a start, middle, and conclusion. This is the simplest of themes to run, each story is self-contained. This is a great format for cycling DM’s and allowing everyone to be in the hot seat. Once it's done, a fresh new start almost every session. They solve that session's problems, then move on to the next issue that needs dealing with. Each session the heroes move from one distinct setting to another such as a dungeon, cave, forest, or new town. This campaign resembles an episodic TV show. Changing up your campaign theme can not only enhance your tables game experience but will also improve your Dungeon Master skills by adding powerful tools to your DM Toolkit. A collection of adventures where the adventurers go from dungeon to dungeon with no connection feels very different from a year-long struggle against Cult of the Dragon that culminates in a final showdown with the Tiamat herself. Just as settings have personalities that shape adventures that take place there, the theme of a campaign gives a distinct flavor to its stories.
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